Games

Mental health serious game for companies

“Follow the Brain 2: Troubled Minds”

icon quill pen fill
Large-scale murder mystery with escape room mechanics
icon users
Teams of 4 to 6 players – up to 1,000 pax at once
icon equalizer
Fully mobile
icon backward
Around a table or on the move, indoors or outdoors
icon time
2h

Talking about mental health and psychological disorders at work often feels like walking through a minefield. Between the fear of stigma and the risk of accusation, the subject remains a major taboo. Yet psychological distress at work is a reality that calls for active prevention.

“Follow the Brain 2: Troubled Minds” short-circuits those barriers. Through an immersive investigation inspired by the world of TV series, your employees explore how mental health works, with no friction.

Why use a game to talk about mental health?

Tackling depression, anxiety or behavioural disorders through a conference rarely works. To shift mindsets, you need to engage the limbic brain and step away from a purely clinical approach.

Picto Histoire

Experience as an answer to stigma

Playing investigators, participants analyse fictional conditions. That distance makes it possible to raise serious topics such as burnout or addiction without pointing fingers.

Picto Enquêter

The cognitive
mirror effect

By observing the people involved in the case, participants build a bridge with their own experience. That step back is what triggers the realisation about physical and mental health.

Picto Clap

Demystifying mental illness

The game shows that behind the words (psychosis, bipolar disorder, anxiety disorders) lie human realities that a company can support with care.

The plot: Jean Becker and the science of the mind

Your team is called in on a sensitive case. Jean Becker stands accused of harassment. But could his psychological distress hide another truth? Alongside Alix Becker, an ethologist specialising in cognitive function, you’ll dive into the mechanics of the brain:

Spotting the warning signs: How do you recognise a mood disorder, post-traumatic stress or social isolation before they turn into severe conditions?

Understanding bias: Alix Becker helps players see how our biases shape the way we judge employees’ health.

A culture of support: Learning to signpost people to mental health professionals, without playing psychologist or psychiatrist.

A complete psychosocial risk prevention programme

This serious game is a primary prevention tool for your workplace wellbeing strategy:

01
The awareness booklet

A post-game takeaway recapping the main mental health issues at work and the actions that help people protect themselves.

02
The expert debrief

A moment to connect the game with the reality of how your organisation works, fostering an inclusive environment.

03
Mental health first aid

The game builds awareness of psychological “first aid” and how to support a colleague who is struggling.

FAQ: mental health & the workplace

How does the game help managers?

It helps break the code of silence. By understanding cognitive bias and psychological distress, managers learn not to blame the messenger but to address the root problem, improving quality of life at work.

Could the game feel too clinical?

No. The Mentalist-style world keeps things playful throughout. This isn’t about psychiatric diagnosis or therapy, but about human behaviour and collective care. It’s a gentle way into workplace psychology.

Which conditions does the game cover?

Follow the Brain 2 helps participants recognise the signs of anxiety and burnout, and raises awareness of sleep disorders and addiction. The aim is to make these mental health issues identifiable, so you can act early.

Is it suitable for everyone?

Yes. The format is designed for all employees, from the front line to the leadership team. No prior knowledge of psychiatry or occupational health is needed.

Ready to open up the conversation on mental health?

See how Follow the Brain 2 can anchor your next wellbeing week or CSR initiative.

Follow The Brain 2 in pictures

Discover Follow the Brain 2 in pictures: in a TV series style setting, our participants explore the challenges of mental health together, balancing vigilance, care and shared moments of realisation, all without judgement or stigma. judgement or stigma.

What our clients say

CLCC Gustave Roussy

AN ENJOYABLE, EXCITING, CAPTIVATING AND PLAYFUL EXPERIENCE.

Previous
Next
Logo clients Arcane Experience fond transparent