A corporate game dedicated to workplace wellbeing
Les infiltrés de la QVCT

When stress, operational pressure or a heavy mental load take over, clumsy management can damage collective wellbeing. To open eyes without ever pointing the finger at your teams, Les infiltrés de la QVCT offers a workplace wellbeing game with a deliberately offbeat twist. Humour and pop culture references let us tackle sensitive subjects with distance and a light touch.
In practice, your employees must foil the plans of the League of Evil, which is out to sow mistrust and steal the Wellbeing Charter of the League of Good. Led by our professional actors in full costume, this large-scale investigation is built around 7 collaborative puzzles. To finish, an interactive pop culture quiz consolidates the learning in a feel-good atmosphere.
This programme is also a concrete way to strengthen your employer brand at a company offsite or during your wellbeing week. To take your HR thinking further, read our guide to improving workplace wellbeing through play.


The 7 pillars explored in our workplace wellbeing game
Each of the 7 rounds sets teams a puzzle linked to a key workplace wellbeing issue and to the prevention of psychosocial risks. At the end of the investigation, the pop culture quiz and the debrief embed good practice.
Recognition & Feeling valued
First, the puzzles highlight how much individual and collective contributions deserve recognition. Your teams see first-hand the impact of supportive management on day-to-day motivation.
Internal communication & Working climate
Next, the collaborative mechanics mean players have to share their clues freely. This hands-on experience shows exactly how clear communication prevents tension.
Wellbeing & Work-life balance
The journey then turns to health at work, the right to disconnect and protecting personal balance. Everyone becomes aware of the habits that support a sustainable pace.
Environment, Growth & Closing quiz
Finally, the investigation explores the quality of the working environment and career development. The closing pop culture quiz and debrief then connect these lessons to your everyday reality.


Delivery & Game formats
Designed as a fully mobile workplace wellbeing game , this programme adapts to your own offices as easily as to an offsite venue:
- Two possible setups: Playable around tables in a single function room, or on the move across several indoor and outdoor spaces.
- Capacity & GDPR compliance: Brings together 20 to 1,000 participants at the same time (teams of 4 to 6 players) for 2h00 (90 minutes of play + briefing and debrief). The mobile app runs on 1 smartphone per team, with no personal data collected whatsoever.
- Pricing & Coverage: From €2,000 excl. VAT / CHF 2,000 (certified French Team Building Federation label). Our teams travel from our offices in Paris and Lausanne, throughout France, in French-speaking Switzerland, in Belgium and in Luxembourg.
Customisation & CSR journey
To align the session with your company culture and HR policy, we also offer on request :
- A debrief and quiz tailored to your challenges: Our professional actors and facilitators steer the final quiz and debrief to bridge the investigation with your internal practices, your code of ethics or your ongoing HR initiatives.
- Fully bespoke design: To support deeper transformation, our studio creates bespokeprogrammes, such as our serious game on cross-generational management.
- Build out your awareness programme: Explore our full range of CSR awareness-raising activities for companies, including our game on cognitive bias Follow The Brain 2 and our team building on gender equality and sexism.
What our clients say

FAQs about our workplace wellbeing game
Learning and opening up conversation at work
How can you raise awareness of wellbeing and management missteps without pointing the finger at your teams?
The fictional world and the offbeat angle open up conversation with care, without ever singling out a manager or a department. Playing recruits of the League of Evil creates the perfect playful distance to observe behaviour under pressure and clumsy management habits. Hierarchical barriers fall away, and prevention messages land immediately with everyone during the debrief.
Which workplace wellbeing topics does the game cover?
The 7 stages of this workplace wellbeing game cover every pillar of wellbeing at work in a concrete, participative way. Teams solve puzzles on professional recognition, internal communication, health at work, the working environment, work-life balance, and the recognition and development of everyone’s skills.
HR impact, validation quiz and customisation
Why choose a large-scale investigation over a classic training course or e-learning module on wellbeing?
Gamification taps into collective intelligence and drives an active engagement that top-down formats simply can’t reach. Unlike a theoretical presentation where employees stay spectators, the investigation puts every participant at the heart of the action in a small team. This collaborative dynamic also strengthens cohesion, boosts your employer brand and embeds lasting relational habits.
How can the debrief be customised to connect the game with our own company practices?
The session closes with an interactive pop culture quiz and a structured debrief that links the experience to your HR initiatives. Once they’ve solved the 7 puzzles of the wellbeing charter, your employees test their knowledge in a playful way with the final quiz. Our professional actors and facilitators then adapt the debrief to spotlight your internal programmes, your values or your wellbeing commitments.
Our success stories
Our other ready-to-play CSR activities
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A large-scale murder mystery on ecology
L’Héritage des Gardiens
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Crisis simulation
Crisis Protocol “Shockwave”
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Crisis simulation
Protocole Crise “Décision critique”