Bio Consom’acteurs case study: game design training and co-creation of an eco-friendly game

Bio Consom’acteurs

Format & Group size
6 half-day training sessions for 10 employees
.

Key challenges
Skills transfer and the creation of an eco-friendly escape room
.

Design
Initial audit, facilitation workshops and prototyping support
.

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Background and objectives of the training

The association Bio Consom’acteurs wanted to create a playful tool to raise awareness of responsible consumption among young audiences. To make its teams fully self-sufficient, the organisation called on our agency to learn the fundamentals of gamified learning.

Picto Idée

Master a method

Train 10 representatives in the core skills of game design and storytelling.

Picto Croissance

Engage young audiences 

Design a compelling learning tool focused on responsible consumption.

Picto Ouvrier du bâtiment

Build self-sufficiency

Master game design to roll out future projects in-house.

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The facilitation and co-design programme created by Arcane

To meet this need, we built a bespoke programme combining hands-on co-creation workshops with methodological training.

Picto Succes

Skills transfer structured across 6 half-days

Following an initial audit, our experts delivered this professional training to the 10 participants. The facilitation workshops covered the principles of scoping and storytelling used to design game rules.

Picto Croissance

An escape room built as a board game

Guided by our trainers, the team developed new skills to create their own eco-friendly game, distributed on Transischool. This support delivered a concrete tool to raise awareness among your participants through play.

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Impact and feedback

This facilitation programme enabled the association to produce a tangible learning tool while empowering its teams to create games of their own.

Arcane genuinely gave us everything we needed to create our own game, through workshops that were simple and easy to follow!
Julie Potier
Chief Executive, Bio Consom’acteurs
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Frequently asked questions about training and game facilitation

Do I need any prior experience to take a corporate game design course?

No technical background is required. This professional training programme is designed for L&D (Learning & Development) leads, corporate university managers, and HR, CSR or communications teams who want to build new skills in storytelling and learning design so they can develop their own tools.

How long does it take to train a team and design a complete game?

For this project, the cycle involved 1 month of preparation and 6 half-days of training. This format ensures smooth, step-by-step learning, from the initial scoping of the mechanics through to delivery of the prototype.

Take your training and awareness-raising projects further

👉 Pass on the know-how: see how Arcane can support your training projects.

👉 Design a dedicated game: explore our bespoke game design services.

👉 Raise CSR awareness: browse our catalogue of CSR games.

👉 Teach through play: find out how to raise awareness among your participants through play.

Free, no-obligation scoping session for your event or HR project.